Purpose We developed a virtual reality (VR) endotracheal intubation training that applied 2 interaction modalities (hand-tracking or controllersIt aimed to investigatedthe differences of usuability between using hand tracking and controllers during the VR intervention for intubation training for medical students from February 2021 to March 2021 in Thailand.
Methods Forty-five participants were divided into 3 groups: video only, video with VR controller training, and video with VR hand tracking training. Pre-test, post-test, and practice scores were used to assess learning outcomes. The System Usability Scale (SUS) and User Satisfaction Evaluation Questionnaire (USEQ) questionnaires were used to evaluate the differences between the VR groups. The sample comprised 45 medical students (undergraduate) who were taking part in clinical training at Walailak University in Thailand.
Results The overall learning outcomes of both VR groups were better than those of the video group. The post-test scores (P=0.581) and practice scores (P=0.168) of both VR groups were not significantly different. Similarly, no significant between-group differences were found in the SUS scores (P=0.588) or in any aspects of the USEQ scores.
Conclusion VR enhanced medical training. Interactions using hand tracking or controllers were not significantly different in terms of the outcomes measured in this study. The results and interviews provided a better understanding of support learning and training, which will be further improved and developed to create a self-learning VR medical training system in the future.
Citations
Citations to this article as recorded by
Do Cone Beam CT Picture Archiving and Communication Systems Viewer Interfaces Meet the Expectations of Dental Professionals From a Usability Perspective? Yaren Dogan, Yigit Sirin Cureus.2024;[Epub] CrossRef
Virtual reality and augmented reality in medical education: an umbrella review Talia Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre, Luz María Orna Puente, Cristian Vacacela Gomez Frontiers in Digital Health.2024;[Epub] CrossRef
Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment José Varela-Aldás, Jorge Buele, Irene López, Guillermo Palacios-Navarro International Journal of Environmental Research and Public Health.2023; 20(5): 4609. CrossRef
AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review Belen Bermejo, Carlos Juiz, David Cortes, Jeroen Oskam, Teemu Moilanen, Jouko Loijas, Praneschen Govender, Jennifer Hussey, Alexander Lennart Schmidt, Ralf Burbach, Daniel King, Colin O'Connor, Davin Dunlea Informatics.2023; 10(2): 45. CrossRef
Application and challenges of a metaverse in medicine Yingshu Wang, Congcong Li, Lai Qu, Hongfei Cai, Yingying Ge Frontiers in Robotics and AI.2023;[Epub] CrossRef
Application of computer-based testing in the Korean Medical Licensing Examination, the emergence of the metaverse in medical education, journal metrics and statistics, and appreciation to reviewers and volunteers Sun Huh Journal of Educational Evaluation for Health Professions.2022; 19: 2. CrossRef
Virtual Simulation in Undergraduate Medical Education: A Scoping Review of Recent Practice Qingming Wu, Yubin Wang, Lili Lu, Yong Chen, Hui Long, Jun Wang Frontiers in Medicine.2022;[Epub] CrossRef